Finally, Christian Gomm clarified that he has no intention of sharing this Skyrim map with the general public, as it will be included in his professional portfolio. Additionally, the artist supplied screenshots as a result of YouTube video compression, which results in visual detail loss. We may even argue that it is an entirely separate game. Additionally, he employed photogrammetry to produce a level of image quality significantly higher than what we see in any of Skyrim's numerous editions. Gomm employed Unreal's new Nanite system to handle this weight. We can see what a modern remastering of Skyrim would look like thanks to the artist's film and pictures.Īs Gomm indicated, really intricate assets have a polygon count of between 100,000 and 15 million triangles. Christian Gomm, a Myrkur Games artist, shows us a reconstruction of Riverwood from The Elder Scrolls V: Skyrim using the latest Unreal Engine 5.
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